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Information

GRIMM is OrangePixel's SDK used for developing mobile games. It contains many "building blocks" that handle the various problems you might encounter with mobile development.

GRIMM is free for personal use only. For commercial use or any other form of distributed projects, you can contact us for licensing costs.

If you have developed a project with GRIMM we can help you distributing that game worldwide using our distribution network. This heavily depends on the quality of your product and the phone compatibility.

Resources

GRIMM Java Reference manual
RumbleX Java Reference manual

- More resources will be added soon, we are working hard on a good release version of our tools. Check back soon

Why register?

Although GRIMM is free for non-commercial use, we still require you to register for an account and login. This allows us to keep a better control on the distribution of GRIMM.

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Articles

2008.07.02 GRIMM: Zeemote controls
This is a little tutorial that explains how to link in the Zeemote SDK into your GRIMM project. The Zeemote is a compact wireless thumbstick/joystick that can be used to play games on mobile phones. It connects to your mobile phone using Bluetooth, and contains an analogue stick and a couple of buttons that make gaming a lot easier then having only the keypad of your phone.

2008.05.21 GRIMM : Using the Arcade Canvas and preprocessing



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