OrangePixel
game development

game development

Articles
2008.07.02 GRIMM: Zeemote controls This is a little tutorial that explains how to link in the Zeemote SDK into your GRIMM project.
The Zeemote is a compact wireless thumbstick/joystick that can be used to play games on mobile phones. It connects
to your mobile phone using Bluetooth, and contains an analogue stick and a couple of buttons that make gaming a lot easier
then having only the keypad of your phone. 2008.05.21 GRIMM : Using the Arcade Canvas and preprocessing 2007.11.11 Every byte counts 2007.08.28 Wrap it all around 2007.08.19 Ballooning Around 2007.05.21 Scrolling Backgrounds 2007.04.04 RumbleX: Tips and tricks 2007.03.18 Safe Mobile coding 2007.01.01 Ready? Click! pay! go! 2006.10.12 Freedom to design |
Blogs
2008.05.27 DevBlog: Timecops Part 2 In this second part of the TimeCops development blog, we see the finish line of the game coming in the distance, and we discuss some of the extra's that are being squeezed in to make the game even better and bigger then it was. 2008.05.21 DevBlog: Timecops Part 1 2005.08.04 DevBlog: Dynamokid 2 2005.05.26 DevBlog: Dynamokid 2005.04.07 DevBlog: Slipgate 2004.12.13 DevBlog: Johnny Rumble |
|